![]() ![]() ![]() I like inventory Tetris and this expands RE4's decent inventory Tetris into a full puzzle game well enough. I don't know if that's in this game at all, but I'd be delighted if it is. ![]() I'm on puzzle 19 of 40 myself and sadly so far haven't encountered my favourite RE4 inventory Tetris puzzle element: 'wasting' space on ammo boxes by keeping a gun unloaded so I can get a full reload for free later when I upgrade its capacity. And I do appreciate how, in the RE4 tradition, it introduces new models of weapon types with different sizes and ammo capacities to keep you on your toes. Some channel RE7 with crafting ammo, too. If you're low on health, chugging a handful of eggs both clears space and heals you-though maybe it'd be more space-efficient to eat one of those long fish instead? And of course you can combine red, green, and yellow herbs. You can combine stacks of ammo boxes, and you can clear more bullet space by cramming them into a gun. Each puzzle gives you an assortment of guns, grenades, bullets, and snacks to cram into a limited space by rotating and rearranging them, as well as using familiar RE4 tricks. Save Room basically is just Resident Evil 4's inventory Tetris, albeit on irregular grid shapes. ![]()
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